Creating
a Genre with �The Technology Plays�
by Greta Petry (December
12, 2003)
The
production team for William Kennedy�s short play, �In the
System,� had worked through the night. They were running on
adrenaline, having gone without sleep for about 30 hours.
At 3:30 a.m. the night before �The Technology Plays� were
to debut at the University at Albany�s New Library, the final
cut of the film was loaded onto the computer in one of six
small booths set up for this purpose. The Pulitzer Prize-winning
author and founder of the New York State Writers Institute
walked into the booth and viewed the final product. The production
team waited outside. Finally, Kennedy opened the door, walked
out, and smiled. He said, �It�s really good.�
�Nothing
could make me happier,� said director Jeff Clinkenbeard. �We
all breathed a sigh of relief.� Clinkenbeard was joined by
Kyaw Tha Hla of Burma, the producer of �In the System�; Martin
Goeller, editor and director of photography for Kennedy�s
12-minute play; and many others.
This
small window into the work that went into �The Technology
Plays,� a collaboration among the University; Capital Repertory
Theatre; and Apple Computer, Inc., demonstrates the kind of
creative process, leap of faith, and imagination it took to
produce a new kind of theatre that mingles our fascination
with technology with a certain unease about the effects of
computers on our lives. The project was developed by UAlbany�s
HumaniTech* and Capital Repertory Theatre in the fall of 2002.
Mary Valentis, Ph.D., of the Department of English, is the
director of HumaniTech* and producer of �The Technology Plays.�
Valentis
said, �HumaniTech*�s first major project was an experiment
in collaborative partnerships that brought together a preeminent
regional theater company, a corporation that emphasizes education,
and a bold University initiative. Creative artists, sound
and technology experts, students, administrators, and academics
worked in teams to produce this new kind of cutting-edge cyber
theater.�
The
completed plays mark the culmination of a year�s work that
began when Valentis and Maggie Mancinelli-Cahill, producing
artistic director of Capital Repertory Theatre, agreed to
bring the resources of both institutions to the project.
As
Kennedy said at the media preview of the plays, �We are inventing
this genre as we go along.� Kennedy, at 73, says it took him
six years to learn to use a computer. Once committed, he threw
himself into the project. �I read some books, and did some
synthesis of what I had learned. I did research as I would
for any work. I talked to computer-savvy people. It was great
fun. I had no idea of what I was getting into,� he said.
The
idea for his play came from a news story in which two young
men became millionaires by hacking into the online racing
system to fix bets. It focuses on humans using computers to
scam others.
Playwright
Richard Dresser expressed similar feelings about plunging
into the unknown on this project. When initially approached,
Dresser said, �I had a vague sense of what was going on.�
He joked that �I agree on the spot to anything that is happening
six months in the future.� Later on, he sensed excitement
about the project in phone calls he was receiving from Albany.
�And I asked, �What is it I accepted?� And then I was told
the restrictions. There can�t be any actors.�
The
result was �Greetings from the Home Office,� which makes the
viewer
a newly hired executive in a cutthroat corporate world in
which he has untenable decisions to make his first day on
the job. Dresser�s play �Rounding Third� recently opened off-Broadway
and is scheduled to run in the spring at Capital Repertory
Theatre.
At
the heart of �The Technology Plays� is the premise that a
play doesn�t have to be something one witnesses onstage in
a theatre. One can imagine these plays at the Fringe Festival
in Edinburgh, Scotland, in booths set up along the sidewalk.
Dresser
noted that the nature of technology is transforming the most
personal relationships. �And here theatre needs to be inside
this. It should really creep into every corner of our lives.
It should be powerful, it should be bold. Theatre needs to
adapt in order to survive the age of technology,� Dresser
said.
Mancinelli-Cahill
said, �At its best, theatre possesses the power to ignite
the imagination and engage our hearts and souls in questions
about our lives, our dreams, and aspirations. �The Technology
Plays� taught us that theatre doesn�t have to be in an auditorium,
on a raised stage with painted scenery. Theatre can be a part
of the world and reach far beyond the footlights!�
Discussing
the plays, she continued,
�I was struck by how many of the scripts dealt with the foibles
of multi-tasking behavior that is so familiar in our daily
lives. These plays put an audience member right in a situation
� sometimes as voyeur, sometimes as conspirator, sometimes
as victim of technological mishap � but in all of them, once
the technological ball is rolling, the die is cast and so
is the audience member! Hopefully, these seven-minute excursions
into the imagination can give us a means to examine the very
nature of our own lives in fun and often provocative ways.�
The
playwrights had to adjust to creating a story that would be
�acted out� on a computer screen in a little booth. Patrick
O�Rourke, 27, was the �techno czar� who inherited the project
from a student at Rensselaer and wrote the software programs
that would make the plays come to life on the Apple-donated
computers.
O�Rourke
redid the entire project in two months. The recent New York
University graduate [master�s in digital imaging] said, �I
designed the images and created the animations. Some use interactive
DVDs and others are actual computer programs. We used Max/MSP/Jitter
� that is the language I used to write the project. Students
were very curious about the technology we used. Everyone wondered
what all these booths were.�
The
plays, sponsored by Apple, were also funded in part by The
Woodrow Wilson National Fellowship Foundation; at UAlbany
by the offices of the President, the Vice President for Academic
Affairs, the Vice President for Research, and University Auxiliary
Services; by The Beatrice and Robert Herman Foundation; and
by Coca-Cola, Time-Warner Cable, and Charter One Bank. Coca-Cola
sponsored a student test drive event, while Charter One Bank
and Time-Warner provided an ATM and technical support.
While
humans seemingly had the upper hand over computers in Kennedy�s
play, at least until they were caught, in Dresser�s the new
employee is trapped by the situation that technology brings
to him. The other four plays were selected through a contest
of Capital Region writers. They included �Beyond the Firewall,�
by student winner Daniel Whalen �02, a clever look at the
Big Brother possibilities of e-mail and heightened terrorist
alerts, and Daniel Ho�s �1+1=0.� Ho, who earned a master�s
in theatre from UAlbany, juxtaposes a couple meeting over
coffee to talk about how their spouses are cheating on them
with each other at the same time the spouses are IM�ing each
other. Stacy (Anastasia) Orsini wrote �parse.aPERSON,� the
out-of-control on-line job interview; and Malcolm Messersmith
wrote �Chip,� the ATM station of the future.
The
installations will stay at UAlbany until the end of December,
when they will move to Capital Rep until Spring 2004, and
then be placed at locations that may include Crossgates Mall,
the Rensselaer Amtrak station, and the Albany Interna-tional
Airport Gallery in Colonie.
*HumaniTech
is used with the permission of Barbara L. Cohen and the Regents
of the University of California.
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