Prototyping and Development of Web and Mobile Applications Using No-Code Tools
Credit(s)
Academic Level
Cost
Learn basic development design concepts and tools that can be used to develop models of planned web or mobile applications. You will acquire the skills for interface design, wireframing and mockup development, as well as the use of current prototyping tools for simulating user interactions and experiences.
This course is split into four 2-hour sessions:
- Design Basics - Getting Started with Brainstorming an Application: You will learn basic web and application design terms as well as usability and accessibility considerations in technology design.
- Understanding the Assignment - Knowing your Who's and Why's: Explore how to consider users in design, present strategies to determine user types for various web/mobile applications, establish user goals and how web/mobile applications can help achieve them and write user stories to represent how proposed applications will support user goals.
- Wireframes and Mockups: A step-by-step introduction to creating low-fidelity and high-fidelity wireframes and mockups of user interface views for a system. You will learn how to map user interface elements back to user stories.
- Interactive Prototyping: A step-by-step introduction to creating an interactive prototype that allows a walkthrough of the actions that would be taken by a user to achieve their goals as outlined in a user story. You will learn how to map the interaction represented in a prototype to wireframes and mockups.
Once you begin this asynchronous course, you will have 45 days to complete all assignments. The instructor will be available to answer questions and assist students as needed.